All hail Kill Command!
Roughly speaking, this one new talent now represents a large percentage of Cafall's damage dealt. Unfortunately, "rough" is going to be the theme for this entry, as it describes my two-handed axe skill, how I got a two-handed axe, why that (lack of) skill is relevant to a post about Kill Command, and the language I'll be using to talk about it. Let's begin.
Sixty-six is a landmark level for Gweryc. In addition to gaining KC, a pug in Nagrand netted him the Honed Voidaxe, which will be with him until 69 when it will be replaced with a Crystalforged War Axe with +35 agi.
To date, this has traditionally been the moment when I'd brag about how well Gweryc did, how great the group was, et cetera. But because I'm honest, I'll let you all in on the truth. The Ring of Blood chain became a total clusterfuck. We were too low to have really tried, we got hassled by Horde, we died many, many times. We actually did well up to the Final Challenge. I was proud up 'til then. But Mogor just ate our lunch. We pulled in outside dps, and we still died. Some of that dps left, we got new dps, and died again. And again. I tried tanking when the paladin went down, and it was nearly enough... we'd get so close, so very close to winning. And then, we wouldn't. Until somehow... we did! I think half of Nagrand must have ended up coming to help our group before it was all over with. So while it was not exactly Gweryc's proudest moment, it was still a really nice thing to see just how many people were willing to pitch in. Give yourself a pat on the back, Alliance. You're good people.
So I've got two great two-handed axes now, which will take me all the way into 70. Time to start training up that 2H axe skill, yes? My 2H axe skill is very poor -- 287/330 as I type this, and that's after grinding it for a long time. My lack of skill is impacting my crit chance, which impacts my chance to proc Kill Command, which impacts Cafall's damage dealt. Thus, I won't have any solid numbers to post on KC until I get that axe skill up. All I can say for now is a highly subjective, yet gratified, "niiiiice."
There was one bit of strategy from the Ring of Blood chain that I was pleased with, and can share here. Since becoming an engineer, I've taken the time to make all three Mechanical Dragonlings. The dragons are on a one hour cooldown individually, but only share a one minute cooldown with each other. Meaning for three consecutive minutes, you could deploy all three dragons if you wanted. You just can't have two out simultaneously. Before certain Ring of Blood bosses, I'd equip one dragon and let it out, then swap out the dragon trinket for my Maelstrom card before entering combat. The dragons stay deployed when you unequip their trinkets, so I got damage boosts from both the dragon and the card, while leaving my Bladefist's Breadth untouched in my other trinket slot. The trick worked perfectly, as I'd hoped, and it's something I'll be looking to repeat in future boss encounters.
It makes me wonder -- can I use Misdirection with my Goblin Rocket Launcher at 70, to perform the traditional Hunter role of fixing a mob on the tank with a ranged attack?