Sunday, September 21, 2008

TrackThat! addon

Can't nobody say Gweryc never did nothing for the peoples.

Improved Tracking's requirement of constantly swapping tracking types annoyed the ever-loving crap out of me, so I did what any good Engineer would do and fixed it. I sat down last night and created the TrackThat! addon, downloadable now from

Here's the description I put up on the site:

TrackThat! was designed in response to the Improved Tracking talent, introduced in the WoW 3 patch. The increase of 5% damage to targets being tracked is nice, but the mechanic of switching tracking types in-game isn't nice at all, just annoying!

This addon simplifies life by changing your tracking type to match the type of mob you have targeted, if you're capable of tracking it. Just add either of these slash commands to the top of your main attack macro:


Yes, this works in combat! No, it won't kill you by continually tripping the global cooldown! It's simple, it's functional, it might even be international.


Good luck out there, fellow survival hunters. Let me know what you think!


Anonymous said...

Gwyerc, love the site design and all you do for your blog. That's a sweet addon, too, my friend. Keep on keepin' on.

Ahab on Khaz Modan

Anonymous said...

ah, I post and misspell your name. Sorry, Gweryc.


Gweryc Halfhand said...

No worries. Thanks for the encouragement.

Anonymous said...

Where did the posting go? I want to hear about munting in WotLK!!!!

Gweryc Halfhand said...

If you mean that disgustingly self-indulgent post I made in German, I deleted it, making this the most recent post.

Wren said...

On Viper: Letting it proc off melee auto attacks and specials is probably something we could do (this was mentioned up above). That may not solve all of your mana problems, but it might help when someone gets up in your stuff.

Just giving you a heads up that they may be changing aspect of the viper to benefit melee hunters. In other news, my melee hunter dinged 40.

Avrylvaayne said...

This addon is a godsent, its just whats needed to make an otherwise monotonous game mechanic fun and useful. Great Work!

Would it be possible to add some kind of option to disable the chatlog messages? That would really make it perfectly seamless and invisible.