Why is it always a death knight?
At any rate, every death knight ganker seems to have the same boring strategy: find a lowbie that won't pose a threat, cast Death Grip from max range, and faceroll the keyboard to victory. But predictability lends itself to exploitation. The instant I saw an 80 dk hovering where he should not have been I knew what was coming, and poised one finger over my Freezing Trap button. With my enemy temporarily immobilized, I hit Aspect of the Cheetah and sprinted into the middle of the Alliance NPC cannoneers outside Westguard Keep, who were more than happy to help me out. Last I saw of the valiant Ebon Knight "Iraqicrmpie", he was running half-dead towards a cliff. Thanks, Ely, I owe you one.
Even Auden has gone over to the dark side, rolling a DK on Gweryc's new server. Her death knight, however, likes squirrels and children and pretty flowers, so I agreed to help her out in Scholomance. Pet tanking is so very, very different from tanking in first-person. I actually did better when I stood back and watched the fight, treating my bear Artuir like a remote-controlled toy rather than trying to engage enemies concurrently. I came away from the experience with a short shopping list:
- Patch 3.1. I need Thunderstomp on my bear. Now.
- Level 80, so I have all my neat tanking talents.
- Something to assign raid markers easily and quickly.
- Something better than Omen to alert me when a raid member is stealing aggro, possibly...
- Grid, configured for Intervene/Taunt instead of healing.
I'm going to browse the tanking sections of a couple addon sites and see if there's anything I can abuse for my own ends. I'll let you know if I find anything indispensible.